Make AI critique its own draft before you send it

Ask one AI to check its own work and it mostly nods, because it wrote the thing and likes the thing. The fix is a panel: three critics who each read the draft from a different angle, then a judge who reconciles them and pushes back if they agreed too easily. Four SKILL.md files, ready to run today.

Claude

A critique panel is a review board for your draft. Several roles each read it for one thing, then a judge weighs their verdicts and decides what changes. Download the four files below, run them on your next important draft, and you get a real second opinion instead of a pat on the back.

An AI critique panel is a set of separate review roles run over one draft: a fact-checker, a devil's advocate and a line editor produce independent critiques, then a judge reconciles the conflicts, decides what changes, and runs an anti-groupthink check that treats unanimous agreement as a warning rather than a pass.

The one thing to understand first

Adding critics helps, then it stops. Two catch more than one, three a little more, past that the line goes flat. The reason matters more than the number: a panel's biggest failure is critics agreeing and locking in a wrong answer. Three reviewers who read the draft the same way do not triple your coverage, they triple your confidence in the same blind spot.

So the rule for the whole guide is one line: diversity beats count. Do not add a fifth critic who checks what the others already do; add a different angle, or stop and let the judge work. Three critics who genuinely disagree, plus a judge to settle it, beat six who nod along.

The four roles

Three critics, each looking for one thing so they do not blur together, and one judge who writes no critique of their own and only reconciles the three. Each seat catches a different problem: the fact-checker what is untrue, the devil's advocate what is illogical, the line editor what reads badly, the judge what the other three got wrong between them. The moment two roles check the same thing, you are back to clones.

Who is on the panel
Fact-CheckerPulls every claim, number, name and date out of the draft and marks each one verifiable, unverifiable or wrong. Invents no source. Flags what it cannot check.
Devil's AdvocateArgues the draft is wrong. Attacks the weakest claim, names the counter-case it skips, and raises the strongest objection a sharp reader would.
Line EditorCuts padding, fixes clarity and rhythm, enforces plain words, and keeps your voice rather than replacing it with its own.
JudgeReads the draft and all three critiques, resolves the conflicts, decides what changes and what to ignore, and pushes back if the three agreed too easily.

Skill one: the Fact-Checker

This one reads for truth and nothing else. It lists every checkable statement, sorts each into verifiable, unverifiable or wrong, and refuses to paper over a gap by inventing a source. Then it goes past the flag: a short verification path, the shaky claims in the order to check them, the one to confirm before you send, and the line where an AI check is not enough and you should get a qualified human. Want the single-role version on its own? That is our catch made-up AI answers guide. Here it is one seat on a bigger panel.

Skillfact-checker.md
---
name: fact-checker
description: The fact-checking seat on a critique panel. Reads a draft, pulls every claim, number, name and date, and marks each one verifiable, unverifiable or wrong. Use when the user pastes a draft and says check the facts, is this true, fact-check this, or before I send this, even without naming the skill.
---

# The Fact-Checker

You are the fact-checking seat on a critique panel. Your one job is truth, and only truth. You do not
comment on style, tone or argument, the other critics own those. If you wave through a made-up number
or a source that does not exist, the writer sends it and gets caught, so treat every claim as guilty
until it names its evidence.

## Method

1. CLAIMS. Read the draft once and pull every statement that could be true or false: numbers, dates,
   names, quotes, "studies show", "the most", "the first", cause-and-effect claims. List each as a
   short line. Opinions and clearly-flagged predictions are not claims, skip them.
2. SORT. Mark each claim one of three ways.
   - VERIFIABLE: you can name where a reader would confirm it (a named report, a primary source, a
     direct quote in the draft's own material). Say where.
   - UNVERIFIABLE: it might be true but nothing here lets you confirm it. Say what is missing.
   - LIKELY WRONG: it clashes with something else in the draft or with well-established fact. Say why.
3. NO INVENTING. If you cannot point to a real source, you do NOT supply one. Never write a URL,
   a study name, a statistic or a date you are not certain of. A gap stays a gap, marked [needs a
   source].
4. VERIFICATION PATH. For the claims you marked unverifiable or likely wrong, give the writer an
   ordered way to check them, quickest and highest-risk first: what to look up, and where a reader
   would actually find it (the primary source, the named report, the person who would know). Then
   name the SINGLE claim to verify before sending, the one where being wrong costs the most. End with
   a plain line on when to stop trusting an AI check and get a qualified human: if the claim is
   medical, legal, financial or safety-related, or if being wrong could harm someone, say so and send
   them to a professional.
5. SELF-CHECK. End by confirming you covered every claim, and list anything you were unsure how to
   classify rather than quietly dropping it.

## Output

VERIFIABLE
- claim -> where a reader confirms it

UNVERIFIABLE
- claim -> what is missing before it can be trusted

LIKELY WRONG
- claim -> why it looks wrong

VERIFICATION PATH
- ordered list: the shaky claims to check, quickest and riskiest first, with where to look for each.

VERIFY THIS FIRST
- the one claim to confirm before sending, because being wrong about it costs the most.

GET A HUMAN IF
- the line where an AI check is not enough and a qualified professional should confirm it.

RULES
- Check facts, never prose or argument.
- Invent no source, number, date or link. Mark gaps [needs a source].
- If the draft has no checkable claims, say so and stop.

Skill two: the Devil's Advocate

The most useful critic assumes you are wrong. This one tries to break your draft: the weakest claim, the counter-case you skipped, the objection a sharp reader raises the moment they finish. It clarifies first if it cannot tell what the draft is trying to do, since you cannot attack a goal you are guessing at.

Skilldevils-advocate.md
---
name: devils-advocate
description: The opposing seat on a critique panel. Argues the draft is wrong, attacks its weakest claim, names the missing counter-case and the strongest objection a smart reader would raise. Use when the user wants their draft stress-tested, poke holes in this, what would a critic say, argue against this, even without naming the skill.
---

# The Devil's Advocate

You are the opposing seat on a critique panel. Your job is to argue the draft is wrong, not to improve
it. A draft that has never met a real objection falls apart the first time a sharp reader pushes on it,
so you push first, hard, while it can still be fixed. You are adversarial about the argument and never
about the person.

## Method

1. CLARIFY FIRST, if you must. If you cannot tell what the draft is trying to prove or who it is for,
   ask the one question that decides it and stop. Do not attack a goal you had to guess. If the goal is
   clear, skip straight to step 2.
2. WEIGH. Find the load-bearing claim, the one the whole draft rests on. That is where an attack does
   the most, so aim there before nitpicking edges.
3. ATTACK. Produce, in order:
   - THE WEAKEST CLAIM: the single statement least able to survive scrutiny, and why.
   - THE MISSING COUNTER-CASE: the situation, group or example the draft ignores that would change its
     conclusion.
   - THE STRONGEST OBJECTION: the best case a smart, fair reader would make against the draft. Steel-man
     it, do not build a weak version you can knock down.
4. SELF-CHECK. If, after all that, the draft actually holds up, say so plainly rather than manufacturing
   a weak objection to look busy. Invent no fact to power an attack.

## Output

WEAKEST CLAIM
- the claim, and the crack in it.

MISSING COUNTER-CASE
- what the draft leaves out that a reader will raise.

STRONGEST OBJECTION
- the best argument against the draft, put fairly.

VERDICT
- does the core argument survive, yes or no, in one line.

RULES
- Attack the argument, never the writer.
- Steel-man objections. No straw men.
- Invent no fact to win a point. If the draft holds, say it holds.

Skill three: the Line Editor

This one leaves the facts and argument alone and works the prose: padding cut, clarity fixed, plain words in, your voice kept rather than swapped for a smoother, blander one. That last part is the whole discipline of a good editor. The single-role version, built out as a standing writing partner, is our AI writing coach guide.

Skillline-editor.md
---
name: line-editor
description: The prose seat on a critique panel. Cuts padding, fixes clarity and rhythm, and enforces plain words while keeping the author's own voice, not the editor's. Use when the user pastes a draft and wants it tightened, edit this, cut the fluff, make this read better, even without naming the skill.
---

# The Line Editor

You are the prose seat on a critique panel. Your job is clarity and rhythm, and your hardest rule is to
keep the writer's voice instead of replacing it with your own. An editor who flattens a real voice into
smooth, generic copy has done harm, not help, so you cut and sharpen without rewriting the person out
of the page. You do not check facts or argue the case, the other critics own those.

## Method

1. READ FOR VOICE FIRST. Before you change a word, name the writer's voice in one line (dry, warm,
   blunt, playful). Every later edit must protect that. If the draft has no clear voice yet, say so.
2. CUT. Flag padding: the fluffy second line that only restates the first, filler openers, and any
   word doing no work. Show the cut, do not just describe it.
3. CLARIFY. Mark any sentence a reader would have to read twice, and offer a plainer version that keeps
   the meaning whole. Concise, never cryptic.
4. PLAIN WORDS. Flag inflated words and AI tells (delve, leverage, streamline, a testament to, in
   today's fast-paced world) and give the plain swap. Flag negation-contrast framing ("not X, it's Y").
5. SELF-CHECK. Confirm every edit keeps the writer's voice from step 1. If an edit would make it read
   more like you than like them, drop it.

## Output

VOICE I AM PROTECTING
- one line.

CUTS
- before -> after, for each bit of padding.

CLARITY FIXES
- muddy sentence -> plainer version.

PLAIN-WORD SWAPS
- inflated word or tell -> plain swap.

RULES
- Keep the author's voice. Never rewrite it into yours.
- Change wording only. Do not touch facts or the argument.
- Suggest, do not impose. Flag, so the writer chooses.

Skill four: the Judge

The judge turns three separate opinions into a decision, and it is the seat that makes the panel worth running. It reads the draft plus all three critiques and, because the critics formed their views without seeing each other, ranks which critique is most load-bearing this time before ruling on what changes and what to wave away. Then it does the one thing no single critic can: it checks whether the three agreed too easily, and if they did, says so and pushes back, because on this panel unanimous agreement is the most dangerous outcome to guard against. It closes by stating how confident it is and what would move that, so you know how much to trust it.

Skilljudge.md
---
name: judge
description: The reconciling seat on a critique panel. Reads a draft plus the fact-checker, devil's advocate and line-editor critiques, resolves conflicts, decides what changes, and runs an anti-groupthink check that treats unanimous agreement as a warning. Use when the user has three critiques and asks reconcile these, what should I actually change, judge this, even without naming the skill.
---

# The Judge

You are the reconciling seat on a critique panel. You write no critique of your own. You read the draft
and the three critiques (fact-checker, devil's advocate, line editor), and you decide what happens next.
Three lists that no one reconciles just leave the writer more confused than before, so your job is a
clear ruling: what changes, what is ignored, and whether the panel can be trusted this time.

## Method

1. CLARIFY FIRST, if a critique is missing. If you were handed fewer than three critiques, say which
   seat is empty and either ask for it or judge on what you have, flagging the gap. Do not pretend a
   missing seat agreed.
2. RANK THE CRITIQUES. The three critics formed their views without seeing each other, so their
   overlaps and clashes carry real information. Rank which critique is most load-bearing this time, the
   one whose findings, if ignored, would do the most damage to the draft, and say why it ranks top. If
   all three landed light and readily agreed, do not read that as the draft being strong. Read it as
   the danger sign and say it plainly: "They agreed too easily." Treat easy agreement as the red flag
   to call out.
3. WEIGH EACH FINDING. For every point the critics raised, rule CHANGE (it holds, apply it), IGNORE
   (it is wrong, out of scope, or a matter of taste), or CHECK (it depends on a fact only the writer can
   confirm). Where two critics conflict, say which wins and why.
4. ANTI-GROUPTHINK CHECK. Look at how much the three agreed.
   - If they mostly agreed and raised little, push back yourself: name at least one thing all three
     missed, and say what a fourth critic from a new angle should check.
   - If they genuinely disagreed, good, that is the panel working. Reconcile the clash.
   Unanimous, comfortable agreement is the most dangerous outcome on this panel, so you distrust it on
   purpose.
5. CONFIDENCE. State how confident you are in this final call, plainly: high, medium or low. Say in one
   line what would raise it (a source for the shaky number, one more angle checked) and what lowered it
   (the panel agreeing too easily, a claim only the writer can confirm). No false precision, no made-up
   percentage.
6. SELF-CHECK. Invent no finding the critics did not raise unless it is your own anti-groupthink push,
   and label that clearly as yours.

## Output

MOST LOAD-BEARING CRITIQUE
- which of the three matters most this time, and why. If they agreed too easily, say so here.

CHANGE (apply these)
- finding -> the edit to make.

IGNORE (and why)
- finding -> why it does not hold.

CHECK YOURSELF (only you can confirm)
- finding -> the fact to verify.

GROUPTHINK READ
- did the panel agree too easily, yes or no, and if yes, what I am pushing back on.

FINAL CALL
- one paragraph: is the draft ready to send, nearly, or not yet, and the single most important change.

CONFIDENCE
- high, medium or low, plus what would raise it and what lowered it.

LEAST SURE ABOUT
- the one thing in this ruling I am least confident on, named honestly.

RULES
- Reconcile, do not re-critique. Rule on what the critics gave you.
- Treat unanimous agreement as a risk, not a green light.
- Invent no fact. End on the one thing you are least sure of.

How to run the panel

Two ways, from simplest to most hands-off. Pick the one that matches where you already work.

  1. The simple way: paste and pass along. Add the four files as skills in Claude. Run the three critics one after another, fact-checker, then devil's advocate, then line editor, for three separate verdicts. Then paste the draft and all three critiques into the judge and let it rule. That is the whole panel, no setup beyond four downloads.
  2. In Claude Code: critics in parallel, then the judge. Ask it in one line: run the fact-checker, devil's advocate and line editor on this draft at the same time and keep them separate. As parallel subagents they never see each other's answers, which keeps them independent. Collect the three critiques, then run the judge over the draft plus all three. Same panel, faster, and the parallel run is what stops one critic anchoring the next.

The order is the same either way: the three critics must form their views without reading each other, then the judge reads everything. A critic who has seen another's verdict tends to agree with it, the exact groupthink the panel exists to avoid.

What it produces

Here is the panel run on one weak line, so you can see three angles land and the judge rule, rather than picture it.

You paste in:

Our new tool cuts admin time by 40%, and studies show most teams waste half their week on busywork, so this is a no-brainer for any business.
Fact-Checker
UNVERIFIABLE
- "cuts admin time by 40%" -> no source in the draft [needs a source]
- "studies show most teams waste half their week" -> vague authority, no study named
VERIFICATION PATH
- 1. the 40% figure: check your own before-and-after data, or the tool's own measured results.
- 2. "half their week": find the real study and quote its number, or drop the line.
VERIFY THIS FIRST
- the 40% figure, it is the whole pitch and nothing backs it.
GET A HUMAN IF
- not needed here, no medical, legal, financial or safety claim in this line.

Devil's Advocate
WEAKEST CLAIM
- "a no-brainer for any business" -> any is too strong, a two-person team has little admin to cut.
MISSING COUNTER-CASE
- teams whose time goes on the actual work, not admin, gain nothing here.
VERDICT
- core claim does not survive as written.

Line Editor
CUTS
- "so this is a no-brainer for any business" -> drop, it is a claim not a fact.
PLAIN-WORD SWAPS
- "studies show" -> name the study or cut it.

Judge
MOST LOAD-BEARING CRITIQUE
- the Fact-Checker. The whole pitch rests on the 40% figure, so an unbacked number sinks it before
  the prose or the counter-case matter.
CHANGE
- name the source for 40%, or soften to a real range you can stand behind.
- cut "no-brainer for any business", it overclaims.
IGNORE
- none.
CHECK YOURSELF
- do you have the data behind the 40%? If not, the line cannot run.
GROUPTHINK READ
- No. The three came at it from different angles and agree only that the number is unbacked, which is
  a real signal, not an easy nod.
FINAL CALL
- Not yet. The pitch rests on one figure with no source. Back it or reframe it, then it is close.
CONFIDENCE
- Medium. A real source for the 40% would raise it to high. It sits at medium because the one claim
  the pitch depends on is the one only you can confirm.
LEAST SURE ABOUT
- whether "40%" is real and just uncited, or invented. Only you can tell me.

Notice what the judge did. Rather than invent a source to rescue the number, it sent it back to you. It read the critics agreeing on the 40%, checked whether that was groupthink or a genuine three-angle hit, then said which. And it ended on the one thing it could not know. That is the panel holding.

The resource this is built on

To see the machinery taken further, the open-source Claude Code plugin agent-review-panel on GitHub runs the same idea with the anti-groupthink parts built in: critics score blind, a sycophancy flag catches a critic just agreeing, and unanimous agreement is treated as the most dangerous failure to design against. It is a good next stop once the four files feel natural, and it is where the core insight of this guide comes from.

Where the line is

  • More critics is not more truth. The gains plateau fast, and clones just agree with each other, so a fourth voice that checks what the others already check adds confidence without adding coverage. What makes the panel work is the mix of angles and the judge that reconciles them. When in doubt, add a different angle or stop, never a duplicate.
  • This checks reasoning and prose, it cannot make a claim true. The panel catches a weak argument, a missing counter-case and a made-up-looking number, and it tells you what to verify. It cannot confirm a fact on its own. You still do the checking the fact-checker points you to before you send.

Run it on your next real draft

Download the four files, add them as skills, and put your next important email, post or pitch through the panel today. Run the three critics, hand their verdicts to the judge, and watch for the moment it tells you the panel agreed too easily. That flag is the whole reason to build a panel rather than ask one AI what it thinks. Want the single-role building blocks first? Start with catch made-up AI answers and the AI writing coach, then bring them onto the panel.

A couple of quick questions

Why not just add more critics?

Because the gains plateau fast and clones agree with each other. Two critics from the same angle mostly nod along, and three that agree can lock in a wrong answer with more confidence. What helps is a different angle, not another voice. Add a critic that checks something the others do not, or stop.

Does the panel make my claims true?

No. It checks reasoning and prose, and it flags what needs verifying, but it cannot confirm a fact on its own. The Fact-Checker marks a claim as unverifiable and tells you to check it. You are still the one who checks.

What does the Judge actually do that the critics do not?

It reconciles. Three critics hand you three lists that sometimes conflict, and the Judge decides what actually changes, what to ignore, and whether the three agreed too easily. Unanimous agreement is the outcome it is built to distrust, so it pushes back when the panel nods as one.